A Point-&-Click adventure where you explore your surroundings and pick from the tools at hand to conquer each new challenge.
On a frozen planet that lost its atmosphere overnight, the Atlandia Nature Preserve project is the last beacon of hope for humanity. This theme-park-turned-refugee-city and its handful of resource production stations are all that survived. The only things resilient enough to survive outdoors anymore are the biomechanical "Prox-C" drones that were designed to construct Atlandia. The machines are years beyond their end of life, but with careful planning and genius self-maintenance, they continue to support the city.
Follow Garrette Smith and his band of fellow scientists as they struggle to survive this harsh world. They only just started adapting to their new lives in an air-tight supply station, but something, whether nature itself or an entity more sinister, seems bent on exterminating them all.
I'm still struggling to find ways to minimize the volume of drawings and renders I have to create for this (not being a trained artist) without making the end result look completely amateur. I don't feel like I'm in a confident enough place to communicate this project with collaborators, but I would like to find a real artist to contract with at some point. If you're open to using a mixture of Blender 3D modelling and digital painting, come talk with me on Discord.
Development Status
% | Milestone | Timeline | Current Challenges |
---|---|---|---|
![]() | Teaser | 2024 (Q1) | Character art |
![]() | Chapter 1 | 2024 (Q4) | Character art, background art, story structure, interactive features |
![]() | Chapter 2 | 2026 | |
![]() | Chapter 3 | 2026 | |
![]() | Chapter 4 | 2026 | |
![]() | Chapter 5 | 2026 | |
![]() | Chapter 6 | 2026 |